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Divine Intervention

132 Cards 52 Warriors 36 Terrains 44 Assets

Warriors (52)

Name Class Cost HP ATK ATC Ability Effect
Boom Cup Boom Cup Divine 10 160 50 6 Constant When this warrior attacks, it does damage to all warriors on your opponent’s field.
Sdew T8 Sdew T8 Divine 10 180 120 5 Constant Terrain abilities do not affect this warrior (both positive and negative).
The Jonkler The Jonkler Divine 10 170 80 4 Constant When an attack from this warrior destroys one of your opponent’s terrains, you may take Loot as if it were a warrior.
True American True American Divine 10 130 90 4 Constant At the end of your opponent’s turn, if this warrior has any damage on it, remove that damage.
Baby Jane Baby Jane Fairy 1 40 30 2 Constant If you have no personal terrain in play, this warrior’s attack is -20.
Wukabella Wukabella Fairy 2 50 30 2 Activate Once during your turn, you may pay 2 energy to increase the attack of your warriors with damage on them by +20 for this turn.
Sweaty Boys Sweaty Boys Fairy 3 60 40 2 Constant You may attach Item cards from your hand to your Fairy warriors in play for no energy cost.
Icarus Icarus Fairy 4 60 40 3 When Played As many times as you like, you may give this warrior a permanent +10 health and +20 attack. For each time you do, your opponent takes +2 Loot.
Candy Exterminator Candy Exterminator Fairy 5 80 50 3 Activate When one of your other Fairy warriors is destroyed by an opponent’s attack, this warrior may gain a permanent +20 attack.
Baby Elephant Baby Elephant Fairy 7 140 80 4 None You can hear him stomping from miles away
Poopy Doo Poopy Doo Goblin 1 30 10 1 Activate Once during your turn, you may destroy this warrior. If you do, gain +2 energy for this turn.
Tony Lazuto Tony Lazuto Goblin 2 60 40 3 Constant If this warrior has the Butt Balloon item equipped, it takes -30 damage from attacks.
B. Smelly B. Smelly Goblin 3 50 40 2 When Played All non-Goblin warriors in play suffer 20 damage.
Carl & Richard Carl & Richard Goblin 4 70 30 2 Activate Once during your turn, if you attacked using this warrior, you may attack again using this warrior. You must still pay this card's attack cost for each attack.
Hole.io Hole.io Goblin 5 130 10 3 Activate Once during your turn, when you play a terrain card, you may immediately destroy that terrain. If you do this warrior gains a permanent +40 attack.
Gross Michael Gross Michael Goblin 6 100 100 4 Constant This warrior’s attack is -10 for each 10 damage on it (attack cannot be less than 0).
Pegah Pegah Human 1 40 20 2 Activate During your turn, you may discard this card from your field. If you do, choose a random card in your opponent’s hand. They must discard that card.
Husk Husk Human 3 50 20 1 Constant If this warrior is at full health when it is destroyed, your opponent takes no Loot.
Kickball Ref Kickball Ref Human 4 70 30 2 When Played Choose one of your opponent's warriors. That warrior cannot attack during your opponent's next turn.
Clay Knight Clay Knight Human 5 80 50 3 Constant When this warrior takes damage, you may search your deck for a Human warrior and put it into your hand. Shuffle your deck afterward.
The Muffin Cabal The Muffin Cabal Human 6 110 10 3 Constant The warrior's attack is +10 for each warrior in your discard pile.
Mead Scientist Mead Scientist Human 8 130 50 3 Constant As long as this warrior is in on your field, start your turn with +2 energy.
Mr. Slog Mr. Slog Mermaid 1 50 0 1 Activate Once during your turn, you may heal all damage from this warrior.
Pedro Pasc-Snail Pedro Pasc-Snail Mermaid 2 60 20 2 Constant Your Mermaid terrains take -30 damage from attacks.
Q Lazzarus Q Lazzarus Mermaid 3 50 30 1 Activate Once during your turn, if the global terrain is a Mermaid terrain, you may give one of your Mermaid warriors a permanent +20 health.
Vapor Bill Vapor Bill Mermaid 4 70 40 2 Activate During your turn, you may discard this warrior and replace it with a warrior in your discard pile that has a summon cost of 4 or less (except for another Vapor Bill).
Joke Boat Joke Boat Mermaid 5 100 30 2 Constant You may have up to 2 personal terrains in play at once. If this card is removed from play, discard down to 1 personal terrain.
Seafood Boil Seafood Boil Mermaid 7 110 80 3 When Played Do 30 damage to each of your opponent's Vampire and Wiccan warriors in play.
Banshee Bird Banshee Bird Pixie 1 30 10 1 When Played Your opponent cannot draw a card at the start of their next turn.
Tickler Sam Tickler Sam Pixie 2 50 20 1 Activate Once during your turn, you may flip a coin. If heads, your next attack this turn does +20 damage.
The Cleric Depipio The Cleric Depipio Pixie 3 60 10 1 When Played You may choose up to 2 of your other Pixie warriors in play and permanently reduce their attack cost by 1.
Thief Puzzle Thief Puzzle Pixie 4 70 50 3 Constant If an attack from this warrior destroys one of your opponent’s warriors with an Item attached to it, you may gain +1 Loot for each item attached to that warrior.
Kryptonally Kryptonally Pixie 5 80 60 3 Constant Coin flip abilities and effects are disabled for all warriors and terrains in play.
Chuckles Chuckles Pixie 6 100 90 3 Constant If there are any other warriors in play with a summon cost of 6 or higher, this warrior's attack is -40.
Mr. Cuba Mr. Cuba Vampire 2 40 50 3 When Played Do 10 damage to each of your other warriors in play.
The Hedger The Hedger Vampire 3 70 40 3 Activate Once during your turn, you may pay 1 energy to flip a coin. If heads, gain +2 energy for this turn.
Demon Barber Demon Barber Vampire 4 60 60 3 When Played Gain +1 Loot if there is a Demon Barber in your discard pile.
Russell Randazzo Russell Randazzo Vampire 5 90 60 4 Activate Once during your turn, you may draw until you have the same number of cards in your hand as your opponent.
The Blue Prince The Blue Prince Vampire 6 110 70 3 Constant When your opponent destroys one of your terrains, they lose 1 Loot (if they have any).
The Phantom The Phantom Vampire 7 120 100 4 When Played You must discard a Demon Barber from your field. If you cannot, put this card back into your hand.
Racist Dog Racist Dog Werewolf 1 50 30 2 Constant The attack of all your non-Werewolf warriors in play is -20
Transcendent Furry Transcendent Furry Werewolf 2 60 20 2 Activate Once during your turn, if this warrior is in your discard pile, you may put it into your hand.
The Mayor's Dog's Boyfriend The Mayor's Dog's Boyfriend Werewolf 3 50 30 2 When Played If you have another Werewolf warrior in play with a summon cost of 5 or more, gain +1 Loot.
Beef Boss Beef Boss Werewolf 4 70 60 1 Constant When this warrior attacks, flip a coin. If tails, its attack does -40 damage
The She-Wolf of Wall Street The She-Wolf of Wall Street Werewolf 5 90 60 3 Constant When a Werewolf warrior on your field destroys a terrain, gain +1 Loot.
The King of Illinois The King of Illinois Werewolf 8 140 120 5 Constant When this warrior attacks, you must do 20 damage to one of your other warriors in play. If you have no other warriors in play, this warrior cannot attack.
Old Crow Old Crow Wiccan 1 40 20 2 Activate Once during your turn, if your opponent has no Loot, you may draw 2 cards.
Glup Shitto Glup Shitto Wiccan 2 60 30 2 Constant This warrior is not affected by the ability of the Global Terrain
Guy Who Thinks He's a Book Guy Who Thinks He's a Book Wiccan 3 70 40 3 When Played Choose an Action card in your discard pile. Use the effect of that card.
Apple Intelligence Apple Intelligence Wiccan 4 90 30 3 Activate As often as you like during your turn, you may move damage from one of your warriors to another one of your warriors.
The Boy They Keep The Boy They Keep Wiccan 5 100 60 4 Constant Your other Wiccan warriors in give up -1 Loot when destroyed.
Horse Thief Horse Thief Wiccan 7 130 70 4 When Played Your opponent loses 1 Loot (if they have any).

Terrains (36)

Name Class Cost HP Ability Effect
Mt. Tapatio Mt. Tapatio Divine 10 160 Constant At the beginning of your turn, gain a base amount of 13 energy instead of 10. If this card is removed from play, your base energy per turn goes back to 10.
Super Auto Pets Super Auto Pets Divine 10 140 Constant As long as this card is in play, you may have up to 6 warriors on your field at one time. Each time you play a warrior from your hand, gain back 1 energy for that turn.
The Compound The Compound Divine 10 200 Constant Your warriors in play take -30 damage from attacks.
The Peanut Gallery The Peanut Gallery Divine 10 180 Constant If you have at least one Fairy, Pixie, Mermaid, and Vampire warrior in play with a combined summon cost of 15 or more, and this card is the global terrain, you win the game.
Applefest Applefest Fairy 1 30 None A basic Fairy terrain.
Little Space Little Space Fairy 3 60 Constant Your warriors in play with a summon cost of 3 or less gain +30 health.
Jonah's Magical Zoo Jonah's Magical Zoo Fairy 5 80 Activate Once per turn, you may search your deck for a Fairy warrior and add it to your hand. Shuffle your deck afterward.
Sugarman Pharmacy Sugarman Pharmacy Fairy 6 100 Activate When one of your warriors is destroyed, you may move any Items equipped to that warrior to your other warriors in play, or you can put them into your hand.
Windy City Smokeout Windy City Smokeout Goblin 1 30 None A basic Goblin terrain.
Booger Year Booger Year Goblin 2 60 Activate Once during your turn, if you have exactly 3, 5, or 7 Loot, you may draw 2 cards
The Diner Grill The Diner Grill Goblin 5 80 Constant In between turns, each of your warriors suffer 10 damage.
Lower Lower Wacker Lower Lower Wacker Goblin 7 110 Activate Once during your turn, you may choose one of your Goblin warriors to suffer 40 damage. If you do, select one of your opponent's warriors. That warrior suffers 40 damage.
Porchfest Porchfest Human 1 30 None A basic Human terrain.
Jake's Apartment Bathroom Jake's Apartment Bathroom Human 2 40 Activate Once during your turn, you may flip a coin. If heads, discard a random card from your opponent's hand
Liminal Culver's Liminal Culver's Human 4 70 Constant Your Human warriors in play take -20 damage from attacks for each terrain you have in play.
Party Bus Party Bus Human 6 80 Constant You cannot equip any items to your warriors in play. If any of your warriors have attached items, they have no effect.
Greekfest Greekfest Mermaid 1 30 None A basic Mermaid terrain.
Twin Tower Twin Tower Mermaid 3 80 Constant If there is at least one other Twin Tower in play, all your Mermaid warriors in play gains +30 health.
Brent's Office Brent's Office Mermaid 4 70 Activate Once during your turn, you may put a Mermaid warrior or terrain from your discard pile into your hand.
Rotary Sushi Rotary Sushi Mermaid 6 110 Activate Once during your turn, you may shuffle up to 5 cards from your hand into your deck. If you do, draw the number of cards you shuffled..
Jazzfest Jazzfest Pixie 1 30 None A basic Pixie terrain.
Sarah Mart Sarah Mart Pixie 3 70 Constant Your warriors in play may have up to 2 items attached to them. When this card is removed from play, discard items from your warriors until they each have 1 attached item.
Casino Johnny Rockets Casino Johnny Rockets Pixie 5 80 Activate Once per turn, you may flip a coin. If heads, your opponent must pay 2 extra energy to play any Asset cards from their hand during their next turn. If tails, this terrain suffers 40 damage.
The Bit Factory The Bit Factory Pixie 6 110 Constant Your non-Pixie warriors gain +20 attack for each Pixie warrior you have in play.
Ribfest Ribfest Vampire 1 30 None A basic Vampire terrain.
Blood Water Blood Water Vampire 4 70 Constant Attacks by your Mermaid and Vampire warriors do +20 damage
Midnight Dentists' Office Midnight Dentists' Office Vampire 5 80 Activate Once during your turn, you may put a Vampire warrior on your field into your hand. Discard all cards attached to that warrior.
Mobster Cinema Mobster Cinema Vampire 7 120 Constant When you play a non-Vampire warrior from your hand onto your field, you must choose to pay 2 additional energy or have that warrior suffer 40 damage.
Burgerfest Burgerfest Werewolf 1 30 None A basic Werewolf terrain.
Hagop Vacation Hagop Vacation Werewolf 3 50 Constant Draw 2 cards at the beginning of your turn instead of 1.
Craft Ice Factory Craft Ice Factory Werewolf 4 80 Activate Once during your turn, you may discard a warrior from your hand. If you do, search your deck for a Mermaid or Werewolf warrior and put it into your hand. Shuffle your deck afterward.
Cathedral Rock Cathedral Rock Werewolf 6 100 Activate Once during your turn, you may discard up to 3 terrains from your hand. If you do, your Werewolf warrior's next attack this turn deals +20 damage per terrain discarded in this way.
Oktoberfest Oktoberfest Wiccan 1 30 None A basic Wiccan terrain.
Pritzker School of Law Pritzker School of Law Wiccan 2 50 Activate Once during your turn, you may look at the top card of your deck. If it is an Asset card, put it into your hand. If not, discard it.
Alien Mecca Alien Mecca Wiccan 4 70 Activate Once during your turn, you may destroy one of your Wiccan warriors in play. If do, gain +2 energy for this turn.
Ghandiworld Ghandiworld Wiccan 6 90 Constant Attacks by your warriors with a Summon Cost of 6 or more do -30 damage to your opponent’s warriors.

Assets (44)

Name Class Cost Ability Effect
Fart Incident Fart Incident Action 1 When Played Discard one of your warriors in play. Pay additional energy equal to the Loot that warrior would have granted if destroyed.
Not Fast Enough, Flash Not Fast Enough, Flash Action 1 When Played Search your deck for up to 2 cards and discard them. Shuffle your deck afterward
The Blind Kiss The Blind Kiss Action 1 When Played Choose a number from 1 to 3. Both players discard that many cards from their hand and draw the number of cards they discarded from their deck.
And Now I Rest And Now I Rest Action 2 When Played If you have no energy left for your turn after playing this card, put a card from your discard pile into your hand. Otherwise, this card does nothing.
Contact! Contact! Action 2 When Played If you have the same number of cards in your hand as your opponent, draw 4 cards. If you do not, draw 1 card.
Dippin Dots Dividend Dippin Dots Dividend Action 2 When Played Gain +1 energy this turn for each distinct class of warrior you have in play.
For the Longest Time For the Longest Time Action 2 When Played Draw a card for each human warrior you have in play.
Love on a Tuesday Love on a Tuesday Action 2 When Played Choose 1 warrior and 1 rerrain in play and heal 30 damage from each.
The P Stands for Power The P Stands for Power Action 2 When Played Choose a warrior in play. Permanently increase it's summon cost by 2 and its attack by 30
Truffle Pigging Truffle Pigging Action 2 When Played Flip a coin until you get tails. For each heads, search your deck for a card and put it into your hand. Shuffle your deck afterward
3, 2, 1... Egotistical 3, 2, 1... Egotistical Action 3 When Played Your turn ends. Next turn, gain +2 additional energy.
Credits Credits Action 3 When Played If you have exactly 9 Loot, gain +1 Loot.
Did I Scare You? Did I Scare You? Action 3 When Played Discard all items attached to your opponent's warriors.
Fly With Me Fly With Me Action 3 When Played Search your deck for up to 2 terrains and put them into your hand. If you do, your opponent may search their deck for 1 terrain. Both players must shuffle their decks after searching.
Heads Up! Heads Up! Action 3 When Played Put up to 2 warriors with summon costs of 2 or less from your opponent's discard pile onto their field. Your opponent may not have more warriors on their field than the rules allow.
Oh Of Course, My Dear Oh Of Course, My Dear Action 3 When Played Search your deck for an Action card and an Item card and put them into your hand. Shuffle your deck afterward.
They Hate to See Me Win They Hate to See Me Win Action 3 When Played Shuffle your hand into your deck. Draw a card for each Loot your opponent has collected this game.
Bot Lobby Bot Lobby Action 4 When Played Search your deck for up to 3 warriors with a summon cost of 1 and put them onto your field. Shuffle your deck afterward.
I'm Yours Forever I'm Yours Forever Action 4 When Played Put a warrior with a summon cost of 5 or less on your field back into your hand. Discard all attached cards.
We Rule This School We Rule This School Action 4 When Played Fully heal all of your terrains in play.
Be Happy Be Happy Action 5 When Played Your next attack this turn does extra damage equal to 10 times the highest summon cost among warriors in play.
Huge Boon Huge Boon Action 5 When Played Put up to 3 Asset cards from your discard pile into your hand.
Hungry Bungry Hungry Bungry Action 6 When Played Search your deck for up to 3 warriors and put them into your hand. Shuffle your deck afterward.
The Disgusting Brothers The Disgusting Brothers Action 6 When Played If you have Liquid Chris, Vapor Bill, Solid Joe, and Gross Michael all in play, gain +5 Loot.
Brother Lovers Brother Lovers Divine 10 When Played Choose one of your opponent’s warriors. They must discard all warriors in play with that name. Gain +1 Loot for each warrior discarded by this effect.
Controversial Yet Brave Controversial Yet Brave Divine 10 When Played Select a class. Your warriors of that class in play gain a permanent +50 attack.
Sleuth Bonus Sleuth Bonus Divine 10 When Played Search your deck for any 3 cards and put them into your hand. Shuffle your deck afterward.
That's Diff That's Diff Divine 10 When Played If you have at least one Werewolf, Wiccan, Goblin, and Human warrior in play with a combined summon cost of 15 or more, you win the game.
Gnome Hat Gnome Hat Item 1 Equip If this card is requipped to a warrior with a Summon cost of 3 or less, it gains +20 attack
May's 2nd Beer May's 2nd Beer Item 1 Equip If the warrior this card is attached to has any damage on it, it takes -20 damage from your opponent's warrior's attacks.
Cold Glass of Milk Cold Glass of Milk Item 2 Equip At the end of your turn, the warrior this card is attached to heals 20 damage from itself.
Cookie Tote Cookie Tote Item 2 Equip If the attached warrior has no damage before an opponent’s attack that would destroy it, reduce that damage until it has 10 health remaining. Then, discard this card.
Cuck Chair Cuck Chair Item 3 Equip The warrior this card is attached to gains +80 health but cannot attack.
Fairy Medallion Fairy Medallion Item 3 Equip The class of the warrior this card is equipped to is now Fairy.
Goblin Medallion Goblin Medallion Item 3 Equip The class of the warrior this card is equipped to is now Goblin.
Human Medallion Human Medallion Item 3 Equip The class of the warrior this card is equipped to is now Human.
Mermaid Medallion Mermaid Medallion Item 3 Equip The class of the warrior this card is equipped to is now Mermaid.
Pixie Medallion Pixie Medallion Item 3 Equip The class of the warrior this card is equipped to is now Pixie.
Spray Butter Spray Butter Item 3 Equip Once during your turn, the warrior this card is attached to may do 20 damage to one of your opponent’s warriors or terrains. This does not count as this warrior’s attack for the turn.
Vampire Medallion Vampire Medallion Item 3 Equip The class of the warrior this card is equipped to is now Vampire.
Werewolf Medallion Werewolf Medallion Item 3 Equip The class of the warrior this card is equipped to is now Werewolf.
Wiccan Medallion Wiccan Medallion Item 3 Equip The class of the warrior this card is equipped to is now Wiccan.
5 Pound Bouquet 5 Pound Bouquet Item 4 Equip If this card is equipped to a warrior with a summon cost of 5 or more, prevent all attacks to this warrior that would do 40 damage or less.
Fist of the Dog Medicine Fist of the Dog Medicine Item 4 Equip If this card is attached to a Werewolf warrior, it takes -40 damage from attacks. If this card is attached to any other class, this warrior's attacks to +40 damage to Werewolf warriors.